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how to be a good knight user?

@Negmek yes, true, the hard aspect of calculating is not depth, but breadth, uncertainty, proper evaluation of the resulting positions, and other factors. This study can teach one this.
Place them in active squares where they cant be kicked and that affect your opponent normal traffic.
If they are not good squares near, maneuver them.
Thats about it. You just need to be good at freezing up the position as long as possible to give you time to rotate them.

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